|Submited By: Dustin T. Mitchell on 05/19/2010|
After reading a lot of the bad reviews for this game, I see that a lot of complaints are about things that are not even true anymore. Then I look at the date of the post, and see that it s a very old post, and back when they posted it, it was before they changed that problem!
This is like complaining about legitimate problems with Windows 95; something nobody uses anymore.
I know that no game is perfect, but a lot of these complaints literally no longer apply, yet their bad rating is affecting the overall rating!
Even my review will be outdated as more customer complaints are fixed.
So, to counteract some of these low star ratings that don t apply to the game anymore, I figured I would post some of the features you currently get with game, including some fixed complaints.
It s worth mentioning that my review is not comprehensive, it s mostly in response to some outdated bad reviews. (From reviewers who likely agree with me if they still play.)
It s also worth mentioning that some (only some) of the stuff I m talking about is `max level stuff requiring some additional expansions.
"Leveling in this game is really slow and long!"
At the time of my review, the max level is 80 (and the next expansion is announced, making it 85 soon). And yes, it does take a lot of time to go from 1 to 80. But leveling is much faster now. You can go from 1 to 80 in about the same time it used to take to go from 1 to 60.
Combine this with the fact that hitting a new level is a fun aspect of the game (giving you access to new powers and abilities), this makes leveling a lot more fun than before because you can see your character getting stronger at a faster rate, and that s enjoyable.
Examples of what makes the game faster for leveling:
- Less experience required to go from 20 to 70.
- More experience gained from doing quests from 30 to 70.
- Mounts at an earlier level. (Faster travel sooner in the game; plus mounts are fun.)
- Experience can be gained in battlegrounds. This makes it less of a grind because you have more options if you get bored with quests.
- Leveling a second character up (on the same server and faction) is much easier because of heirloom items: Items that scale with your level and make you noticeably more powerful.
- The Dungeon Finder tool (explained a bit more below) makes another avenue of leveling (doing 5-person dungeons) more common. This also decreases the feel of a grind, if you get bored with quests.
"When you get to level 60 [or whatever the max level currently is], the casual player has nothing to do!"
This game has been improved in many ways to make a max level casual player still have fun:
- Battlegrounds cause you to earn honor points, and these points are spend like money to earn items. It used to be that you got a rank, and you had to grind like crazy just to MAINTAIN a higher rank. Now there is no penalty for not playing, or taking a break. You just accrue points slower (because you get none while you don t play), and thus you get gear slower than a hardcore player. In other words: It scales with your playtime, as it should!
- Every casual player can obtain level 80 epic gear for every slot their character has, even without PvP. It takes a bit longer than hardcore players, and it s not the best of the best (something casual players are usually cool with). Back when this game was released, only hardcore players had epics, and now even casual players can get a character who has lots of epics. This is because doing 5-man dungeons earns you emblems when you kill bosses, and these emblems can be spent like money for really good gear. The emblems are something everyone gets too, so even if the boss doesn t drop a cool item for you directly, you still benefit from the kill, every time.
- There are easier versions of raids now. There are `heroic versions and `normal versions, as well as 10-man raids and 25-man raids (4 different kinds total for the same bosses). The 10-man version on `normal is easy enough that the words `casual raiders actually applies to the game now.
"People kill you a lot on PvP servers!"
People who try to legitimately use this complaint, legitimately shouldn t be playing on a PvP server. I agree that this is annoying and makes the game less fun, when I tried it. But I mostly play on a PvE server, where this doesn t happen, causing the complaint to vanish.
There is no benefit to PvP servers other than the fact that you get to be a mean high level player too, if you want to.
"Guilds require you to put in time like this is a job, and many guild leaders are mean, etc."
This is a specific problem, not an issue with the game itself. I m in a casual guild, and they don t force me to raid. They re my friends.
I will say this: Because of the idea of easier raids, etc (mentioned above), it is easier for guilds to be more casual about things. So `casual guilds seem a bit easier to come by these days. And smaller guilds can still do 10-mans.
"Battleground queues are 60 minutes long!"
They re usually 15 minutes for me. It got a lot faster when they made it so that you queue with other people from your entire battlegroup (multiple servers together), and thus it became easier to fill the slots and get all the required people.
"It s hard to find a group for a 5-person dungeon. I keep asking people, but everyone is busy."
Now you can join a Dungeon Finder queue (again with other people in your battlegroup) and it finds 3 DPS, 1 tank, and 1 healer FOR you. Then it teleports you right to the dungeon!
DPS wait about 15 minutes, healers about 2 minutes, and tanks find a group in seconds while waiting in the queue. And you don t have to do anything other than sign up, and click that you re ready when the group is found.
There is an additional benefit: You don t have to be the max level to use this Dungeon Finder tool. You can start using it at level 15. Because the queues are not super long (and you can quest while you wait!), this tool has essentially revived doing 5-mans at lower levels! (You can also level as a tank or healer now if you want; it s not faster than questing, but it s much faster than it used to be before this tool.)
This Dungeon Finder tool is quite possibly the best addition to the game Blizzard has ever done.
"PUGs are notorious for being failures, and having people steal gear."
Most of these cross-server PUGs (Pick Up Groups) actually go well if you re geared well, because it puts you in groups with similar gear to you. (So it s harder when you first hit 80, and your gear isn t good yet, but that s temporary.)
And again, most people are there for emblems (which everyone gets) and the loot is vender trash. Even if someone `ninjas it, it s not a huge deal, and most people don t because it s not nearly worth ruining their name over. Also, certain items can only be `need rolled by certain classes.
Over half of my PUGs are cake-walks, and most of the rest are relatively easy. Bad PUGs are the rare thing now, not good PUGs.
"I shouldn t have to rely on websites like wowhead.com and thottbot.com to figure out quests!"
First off, there is a really good add-on that makes most quests (that don t have some trick to them) easy. It s called Quest Helper, and it shows you where quest objectives are.
Second, I think based on the popularity of that add-on, Blizzard added destination markers for a lot of quests. You see them on your map. This helps tremendously.
Some of the harder quests still require explanation from websites, but tricky things in video games often do. That s why Zelda games have strategy guides, after all. And the WoW sites in question are free, and have good search tools.
"Most classes are shoe-horned into specific roles. Warriors are the only raid tanks, and most people ONLY let them tank."
Not true any more, though some hardcore raiders who like to min/max and overanalyze everything will disagree on some specific cases. But a Priest and be a Shadow Priest and never heal if they don t want to. A Warrior is not forced to tank in raids, neither are they the only tanking class. (There are 4 different classes that can tank at the raid level.)
Combine this with the dual-talent specialization, which can be purchased at level 40 or higher for 1000 gold. It allows you to have two different specs and you can change between them in seconds (out of combat).
Combine this with the fact that there is no `healing spellpower in the game anymore (or at least not on the level 80 items, and I think some talents contradict this). All `spellpower on gear effects healing and damage. This means a Priest s (for example) healing set is almost the same as their damage set. If they raid as a healer, that same exact gear is good enough for getting emblems as a DPS in 5-mans, they just need to change specs.
"Blizzard doesn t listen to customer complaints!"
Then why have they implemented all these changes ;)
Final note: I give the game 5 of 5 stars due to rounding. No game is perfect.